When Is Architecture Actually Overkill?
Published on 29 April 2026Learn how to reason about architecture overkill, adapters, dependency inversion, and boundaries in large Swift apps.
Practical software architecture and design for iOS engineers.
Learn how to reason about architecture overkill, adapters, dependency inversion, and boundaries in large Swift apps.
Learn how to test architecture in Swift by focusing on behavior, boundaries, contracts, and meaningful composition.
Learn architecture decisions to avoid in new SwiftUI apps, from global state to over-abstracted networking and hidden dependencies.
Learn how to refactor an iOS feature toward better architecture gradually, without rewriting the whole app.
Practical naming advice for Swift protocols and implementations: avoid Protocol, Impl, Manager, and vague abstractions.
A practical definition of good software architecture: change-friendly, testable, maintainable, and useful to the team.